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8 Tips Game Developers Can Teach Startups About Crowdfunding

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You are about to learn the power of game developers and the principles they live by which can cause any startup to thrive if followed correctly. Never have I met two guys who are more passionate about what they do than Trent Kusters and Blake Mizzi who are two of four directors from game development collective League Of Geeks (LoG for short). To date, LoG have spent about $800k AUD on creating their game Armello and have crowdfunded nearly half of that through Kickstarter.

In Trent and Blake’s mind LoG is a collective of artists trying to create experiences, build amazing games and wow their users, but what I don’t think they realise is that their business plan, techniques and execution is probably better than most Fortune 500 companies. They have taken gaming concepts and applied them to their business with overwhelming success. When you couple that with a supportive government in Victoria (Australia) who understand how important the gaming industry is to the local economy, you have a Master Chef recipe for success. (GET EXCITED!!!)

***The Secret Sauce of Armello***

League Of Geeks is a game development collective that is structured so that they can work and collaborate with developers all around the world. They have created a world first model that works by gamifying the development of their game.

One of the directors had worked for a large game studio before joining League Of Geeks, and after he had left a company that he helped create into a world-class brand, he was left with nothing. This studio had tried their own version of a profit-share model, but it left the hourly rate of developers at something that was less than the industry average. After a failed attempt at starting a studio with a profit share model and the experience of leaving a big studio with nothing, the guys thought there had to be a better way to remunerate their team members.

Instead of using a numerical share the guys pivoted their new studio to have a gamified points based system. The points are earned based on a successfully, completed and approved task within their project. As all the tasks are being completed, they are accumulating into a pool of finished points. The total profits of the game are then sliced up between the company (League Of Geeks) and all the contributors.

The more tasks you do, the more points you earn and the more your percentage is of the games profits. The most important part when coming up with this point system is to understand how many hours your project will take, how many points will be needed and what the projected profits are of the project.

When you know this you can mathematically work out if the hourly rate is fair for the work your contributors need to do. It is unfair if someone spends fifty hours doing work for you and gets $5. The system must be honest, and a contributor should be able to earn more money from points than being paid hourly by the company.

To manage all of this the guys use the Pivotal Tracker software that helps them to see the velocity of their project and at what date certain milestones of the game will be completed – they can even see real time distractions like this interview affect their output. How can you implement the world-class technology that League Of Geeks has come up within your startup?

Below are Trent and Blake’s top eight tips to creating a textbook crowdfunding campaign for your startup.

1. Talk with other highly successful crowdfunding campaigns

Before the Armello guys did their campaign, they spoke with the top Video Game success stories from Kickstarter to see what they did to be successful at raising lots of money. It’s a great idea to hit them with questions and find out from them what worked, what didn’t work and what they would do again. You could even take it one level above that and send them a copy of your draft crowdfunding campaign and ask them for feedback.

The guys spent months researching Kickstarter and they describe it as a bit of a dark art where you hear legends that something might work if you say it in a certain tone or if the moon hits a certain position then a different strategy could work. Even though you can talk with other successful campaign founders, and their campaign could do everything right, just remember that their success is for that point in time – another point in time might yield completely different results even if you mirror the campaign with your own story. Some of the techniques though are timeless and can work at any point in time.

One lesson that the guys learnt from speaking with these other video game developers was that they had backers that had paid for the $10k tier, but in the end they just couldn’t afford it. If you can’t make your goal without having big tiers, then you’re in trouble anyway. Not all, your pledges will come through, and you have to expect a 15% drop off when you come to collect your pledges. The most common pledges that fall off are the larger ones. You can also get some users doing crazy pledge amounts just to troll your project.

Other backers from successful campaigns received a reward to come and spend a day at the game developers studio and the whole experience was an awkward interaction where it didn’t feel like there was a fair exchange of value. In these situations, you can feel like your time is not worth $10k and that that person could have just called up, and you would have let them come down and check out the studio for free. The Armello guys learnt from this advice, and from a responsibility point of view, they decided not to have monster high pledge tiers.

Kickstarter has 200-300 categories, and there is no precedence for this type of economic model ever before crowdfunding arose. Every single one of those categories has different purchaser and backer behaviours, so it’s worth studying your campaign’s niche thoroughly.

2. Communicate your why correctly

Kickstarter provides what’s known as good money, which means that there is no real legal obligation and no interest on the money to be paid. A lot of the campaign owners and backers work on a trust system and are trying to fill a need, so it’s very important to communicate your why correctly. You have to have a good product and not just one that anybody can get anywhere. It’s always good to come to Kickstarter when you really need the money because this will come through in your pledge, and it did for the Armello game.

Putting up a campaign where you say, “we have made the product already but we thought we would raise money anyway,” won’t work. In this scenario, there is no reason for someone to jump on board. A crowd of people will usually jump onboard your campaign because of compassion for your cause or early access to your product. Early access is appealing when you make the person feel like they are guiding the development and helping the developer finish the final product not just early access to something.

“People want to feel like they are the savior and that your boat is filling with water and they have jumped on with buckets to stop you sinking”

3. Create a rally and cry

When your startup is told by the industry that there isn’t a market for what you’re doing, your campaign can help create a call to arms that there is a need and for people to show their interest. Campaigns that demonstrate that the only way for something to be done is via crowdfunding, seem to work best. A great example is a game called Star Citizen where the gaming publishers of the world thought PC Games were dead and these guys proved through their campaign that they’re not.

Your campaign needs to be something that can only be achieved through crowdfunding and is the last hope to get the project off the ground.

Sell the dream of crowdfunding that people can come on board and make the game or project better. Give the users a sense that they will get one hundred times the value in return for their $15 pledge. When creating this rally make sure the page flows in the best possible way it can. For example, if you have beautiful music that accompanies your project you could tell the user to click play on the music as they are reading your story. Once your final story is up on the site consider cutting out sections that you don’t need and editing each section down to half of its length – only keep the critical content.

4. Implement a multi-stage campaign that is well timed

You shouldn’t bring your product to crowdfunding until you have a demo, and in the case of a game, something that can be played in some way, otherwise you are raising money too early. Part of LoG’s success with crowdfunding was to implement a three-stage campaign. They, first of all, ran their 30-day Kickstarter campaign that made them $305k. They then followed this up with a two and a half month Slacker Backer campaign that allowed them to keep collecting pledges on their website after the campaign was over.

The final step was to follow all of this up with an automated Backer Kit service one month after the Slacker Backer campaign. Backer Kit has been specifically designed to import all your data from other campaigns and merge it with your Kickstarter campaign.

On a platform like Kickstarter, you don’t have access to your backers contact details or their location. Backer Kit brings in a lot more details about your backers although the users must volunteer that information to you. This databasing of your backers allows you to generate CSV files and reports in case you want to email them or find out the geography of the backers (great for working out your tax bill).

Once Backer Kit has all your data in one place, it then sends out a customer service / survey email to your backers to manage the after campaign experience. The primary function it does though is to allow backers to increase their pledge tier from the one they originally selected, say $35, up a level to something like the $55 tier. Backers can also add add-ons, update their shipping address and details, which allows you to not have to deal with the customer service end of your campaign and tie everything in together.

5. Video – lights, camera, action

A high number of people that go to your page will watch the video, so this is crucial. Only a small number of projects that don’t have a video actually get funded. For the video to resonate it’s a good idea to have you or one of the other founders talking to the backers and to get your team on camera as well. A good closing line to your video could be “we want to bring this product to life, and we need you to make this happen!”

Your video should sell the dream, have a call to arms, be short and succinct, no longer than 3 minutes and ideally have some juicy animation if you can. Videos that are longer than 5 minutes typically have a rough drop off rate of 90% so make sure you follow the 3-5 minute format.

Watch Trent show you how a good video should be presented

6. Try some of these promotion techniques

The first four days of your campaign are the most important and you shouldn’t intend on sleeping at all, only promoting your campaign like crazy in every possible way you can. 40% of your funds will be raised during this time so if you only get 10% of your total pledge, then your campaign is usually over. What you raise in the first four days of your campaign is what you will do in the last four days. Thirty-five days is the best length for a campaign so try and set this as the length if you want to be successful.

A technique that can work well on Kickstarter is to cross-promote other campaigns in your updates. This cross-pollination is well received and will see some mutually beneficial promotion occur early on – campaigns speak to each other. Outside of the Kickstarter platform the next biggest attributer to funds for Armello was Twitter and then Facebook. The Armello guys saw that as soon as they put out a tweet or a post, they would see an injection of cash into their Kickstarter campaign – you have to be there stroking those oars on the rowboat.

Thirty Days of Despair

A crowdfunding campaign typically has a spike of funds in the beginning, a spike at the end and a trench in the middle where no matter what you do you can’t seem to raise a lot of funds.

To prove that crowdfunding is a bit of a dark art, Blake and Trent said that during one part of the Armello campaign the guys got IGN (one of the largest gaming sites in the world) to tweet a gameplay reveal to millions of people on their Youtube and Twitter accounts, and they didn’t see a single bump to pledges at all. Three days later a smaller site called Kotaku posted another gameplay video, and this then caught the tail end of their campaign that helped them raise $150k. You never know which marketing campaign is going to deliver.

The engagement with your campaign is really important as to whether your marketing will work, and people will pledge. The projects that typically get funded have a high amount of comments, so it’s important for you to stimulate the conversation on your crowdfunding page and get people talking. The more comments you have, the better your curation will be within Kickstarter’s platform.

During Armello’s 30-day Kickstarter campaign, the guys were on shifts managing their page 24/7 and replying to people’s questions. If a user reaches out and then you reply back straight away and then someone else sees you answering questions then they will ask a question. To create this natural viral loop, you must be 100% committed during the whole campaign to be there no matter what. The Armello page even had some of the users calling themselves the champion of the game so Trent and Blake would answer their questions and address them as the champion to make them feel inclusive of a community.

Most of your pledges will be International – UK and USA are typically the highest. This means that you shouldn’t concentrate your marketing in one country and try and target a few of the places where you see pledges coming from. Three days after the start of the Armello Kickstarter campaign, Trent jumped on a plane to the USA to start promoting what they were doing at a convention – don’t be afraid to do the media circuit in person in conjunction with your online marketing.

The Bitly secret weapon

When you’re posting links to your crowdfunding campaign on social media you should always try and use something like a custom Bitly links so that you don’t have some giant URL that won’t fit in a tweet. These links are typically more memorable, easier for people to share and will give you greater analytics as to who’s clicking the link.

7. Structure your rewards strategy

You must have clear, well-defined goals that are easy to read and understand aren’t convoluted, and that offer people real value every time they step up. To achieve this, you will need to have a focused strategy with your rewards. For the Armello game, the main goal was to funnel everyone into the $55 tier and then if they got a chance, they would encourage backers to go to a higher rewards tier from there.

One of the secrets is not to necessarily have lots of backers, but to have a high amount of money raised at the end. Due to the strategy with Armello’s rewards, the game raised more than $300k with a very low number of backers, because the average pledge was $49, which is quite high for a crowdfunding campaign.

The Armello guys were able to get people up to the next tier because as soon as a backer purchased the game at the base tier, immediately they created something new that came out which communicated that it was better value to go up another tier. Then a backer moves up again because something new has been added into another one of the higher tiers, etc.

Against each tier, you should profile a buyer type. For example, on one tier the Armello guys based the tier around someone who would love the audio, on another it was a buyer that might like the story books, or someone that wants to be the collector, or someone that wants to be the hardcore gamer to get in early. Different buyer types could then correspond to different pledge amounts, which you need to estimate to work out how much someone might pay. People that like the physicality of collector items might be willing to pay more than someone that just likes the audio of the game.

When offering physical rewards like figurines, books or t-shirts it can be very easy to get a quote from a manufacturer, set the pledge amount and then find that when you come to fulfil that order the price to manufacture and ship can be a lot more expensive. The way to overcome this is to build in a large buffer in case the cost of your rewards are more than expected.

8. Community is everything with crowdfunding

Kickstarter allows you to build a community, and the core community are coming onboard for the ride. The platform allows you to make your biggest fans even bigger fans, and you’re making them champions to go out and promote your product.

You’re also making your product better because this community is then getting early access to try it out and help shape the direction of the product build better. The community helps to make you more accountable because when you hear the bad feedback you instantly want to fix the issues they are facing.

The majority of your funding from Kickstarter will come from people browsing Kickstarter. These people that browse Kickstarter are almost like nomadic tribes that go from project to project. When a backer puts in $15, they get to go on a roller coaster ride, and it can be quite addictive because of this.

Trent and Blake’s favourite books are:

1. Good Strategy, Bad Strategy – Richard Rumelt

2. Too Soon Old, Too Late Smart – Gordon Livingston

If you would like to play the League Of Geeks very popular Armello game, it is now available on STEAM early access here.
It’s also worth mentioning that the Armello games success wouldn’t have been possible without the support from The Arcade Melbourne (game developer co-working space), The Game Developers Association of Australia, Film Victoria, Screen Australia and Creative Victoria.
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Startups

Why Copying Famous Startup Playbooks Will Quietly Kill Your Company

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A startup founder closing a bad deal on his startup business
Image Credit: Addicted2success

Most startup advice sounds bulletproof until you look under the hood and realize that another wildly successful company did the exact opposite.

You will read a viral thread about how a massive tech giant built a billion-dollar empire entirely on inbound marketing—writing ebooks, hosting webinars, and patiently educating their audience. Then, you look across the street, and a competitor just hit a $1.6 billion valuation by ignoring content entirely, leaning heavily into aggressive outbound sales and a self-serve product. Another company becomes a unicorn while bragging about bootstrapping and raising zero dollars, while the next one raises $150 million in venture capital to ruthlessly dominate a crowded market.

Every single one of these companies cleared the $100 million revenue mark. Every single one of them had completely contradictory strategies.

If you just copy someone else’s famous playbook without understanding why they ran it, that exact same strategy will quietly destroy your business. The winning move always depends entirely on the biggest constraint holding your specific company back.

The Constraint-First Strategy

A growth engine only works when it solves the actual problem blocking your revenue. Let’s look at four original examples that prove why identifying your core constraint is the only strategy that matters.

Constraint 1: The Market Lacks Belief (The Education Play)

When Gainsight launched, the concept of “Customer Success” barely existed. Companies had customer service departments that answered angry phone calls, but they didn’t proactively manage customer health to prevent churn.

Gainsight couldn’t just run Facebook ads or cold-call people to sell their software, because their target buyers didn’t even know they had a problem yet. Their constraint was belief.

To solve this, they practically had to invent and define the entire category of Customer Success. They wrote the definitive books, hosted massive industry conferences, and pumped out endless educational content. They didn’t just sell a tool; they taught the market a new way to view business. Once a CEO believed in the framework of Customer Success, buying Gainsight’s software was the only logical next step. The Lesson: If your customers do not fundamentally understand the problem you solve, you have to let education create the market.

Constraint 2: The Market Lacks Speed (The Product-Led Play)

On the complete opposite end of the spectrum is Calendly.

Nobody needed to read a 40-page whitepaper about how annoying it is to send six emails back and forth to schedule a 15-minute zoom call. The pain was obvious, and the market was highly aware of it. Calendly’s constraint was not belief; it was access and friction.

Because the problem was universally understood, they didn’t waste time on massive educational inbound marketing. They built a self-serve, product-led growth engine. You sign up for free, you send a link, and the person on the other end experiences the product instantly. It spread virally because they shortened the distance between a known problem and a useful result. The Lesson: If the market already knows they are bleeding, stop trying to educate them. Remove the sales friction and let them experience the bandage immediately.

Constraint 3: The Market is Fragmented (The Infrastructure Play)

When Plaid entered the fintech space, developers were pulling their hair out trying to connect their new apps to thousands of different legacy banking systems.

The constraint here wasn’t a lack of focus or a need for education. The constraint was brutal fragmentation. Plaid’s strategy was pure utility. They built the infrastructure that connected everything. Every time Plaid added support for a new bank, their product became exponentially more valuable to the developers using it. Their distribution was built directly into their massive scope. The Lesson: When your users are drowning in disconnected tools, your best growth strategy is becoming the universal bridge.

Constraint 4: The Market Lacks Focus (The Niche Play)

When Nathan Barry started ConvertKit, the company was flatlining. It was a flexible email marketing tool, which sounds great on paper, but it meant they were competing with massive giants like Mailchimp for every single type of customer.

Their constraint was a total lack of focus. The product could do too many things for too many people, meaning the marketing message was watered down and easily ignored.

Barry made a terrifying decision: he narrowed the product aggressively to serve only “creators” (bloggers, authors, podcasters). He essentially fired the rest of his potential market. By doing this, he could talk to creators about their specific pain points in a way that Mailchimp never could. That narrow focus built intense credibility, sparked massive word-of-mouth growth within that specific community, and scaled the company to hundreds of millions in revenue. The Lesson: If your product is a “nice-to-have” for everyone, it is a “must-have” for no one. Shrink your market to find your leverage.

The 3-Step Constraint Audit

Before you commit your limited cash and runway to a new growth strategy, you have to find your real constraint. Ask yourself these three ruthless questions:

  1. Where does our growth actually break down? Look at the math, not your emotions. Do people fail to discover you at all? Do they discover you, but bounce because the pitch is confusing? Do they sign up, but never hit the “aha” moment in the product? Or do they use it once and churn? Those are four entirely different constraints, and they require four radically different strategies. You cannot fix a retention problem with a better marketing funnel.

  2. Does our runway match the strategy timeline? An inbound, SEO-heavy education engine like Gainsight’s takes years to compound and mature. If your startup only has six months of cash left in the bank, you physically cannot afford to copy a strategy that takes three years to yield a return. You have to match your playbook to your bank account.

  3. Does this get cheaper as it scales? If you are running a proper growth strategy, the unit economics should improve over time. If you are producing content, your customer acquisition cost should slowly fall as your library attracts organic traffic. If you are relying on outbound sales, the lifetime value of the contracts you close must comfortably exceed the cost of hunting them down. If you are just burning cash without seeing these efficiencies improve, you are not building a growth engine—you are just funding an expensive hobby.

Here is a great video on why some startups fail:

Stop Looking at Their Highlight Reel

Founders love to debate the merits of bootstrapping versus venture capital, or inbound versus outbound marketing. But the market does not care about your philosophy. Your revenue numbers are the only things that settle the argument.

Before you read another guru’s advice or try to carbon-copy the strategy of a famous unicorn, lock yourself in a room and identify the exact choke point starving your business of revenue. When you understand what is actually holding you back, you stop playing someone else’s game and start engineering the exact tool required to break through your own ceiling.

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How to Bootstrap a Startup to $10M Without Selling Your Soul

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An entrepreneur man with his digital tablet looking at stats for his new startup
Image Credit: Addicted2success

The Big Lie of the Tech Press

In March of 2026, MyFitnessPal acquired a calorie-tracking app called CalA. By the time it sold, the app reportedly had over 15 million downloads and was generating north of $30 million in annual revenue. It was built by teenagers still in high school.

The detail that actually matters? They never raised a single dollar.

When the acquisition offer arrived, there was no board of directors to consult, no venture capital firm taking a massive liquidation preference, and no complicated term sheets dictating the payout. The founders owned 100% of their equity, and the entire sale belonged to them.

There is a quiet revolution happening underneath the flashy headlines of the startup world. A new generation of founders is rejecting the venture capital playbook. They are using AI to build hyper-lean, hyper-profitable software businesses that reach seven and eight figures in revenue without ever taking an investor’s check.

From the outside, a bootstrapped startup and a funded startup look identical. Inside the bank account, they operate like entirely different species. If you want to know how to bootstrap a startup without losing your mind—or your equity—here is the unvarnished playbook.

The Financial Anatomy of a Bootstrapped Business

Picture two artificial intelligence startups, both generating $2 million in Annual Recurring Revenue (ARR).

The Funded Startup:

  • Headcount: 20 to 50 employees.
  • Operations: Heavy spending on aggressive marketing and a bloated sales team.
  • Cash Flow: Intentionally burning $50,000 to $300,000 a month.
  • The Trap: The bank account holds a massive sum of investor cash, but it burns down on a strict schedule. The plan is not to be profitable; the plan is to grow fast enough to raise the next round before the money evaporates. The founder owns 20% to 40% of the company, and they only get paid if the company goes public or sells for a massive multiple.

The Bootstrapped Startup:

  • Headcount: 5 to 10 employees.
  • Margins: 70% to 85% gross margins.
  • Cash Flow: Generating a 20% to 40% net profit.
  • The Freedom: The profit builds a 6-month cash runway, and the remainder is paid out directly to the founders as distributions (often $200k+ a year each). The founder owns 80% to 100% of the company.

Bootstrapping forces extreme operational discipline. Every new software tool, ad dollar, and hire must pay for itself quickly because there is no safety net. But that paranoia creates resilience. Data shows that the best bootstrapped companies reach $1 million in ARR only four months slower than venture-backed companies.

Four months of speed in exchange for owning 100% of your company. That is the ultimate founder trade.

The 4 Business Models Built for Bootstrapping

Not every business can be bootstrapped. If you are building a two-sided marketplace (like Uber), a consumer social app, or a hardware product, you need massive upfront capital. Bootstrapping those models is a death sentence.

However, if you want to scale on your own revenue, you must choose a model where the cash comes in faster than the expenses go out.

  1. Vertical SaaS (Software as a Service): You build software for one highly specific industry—gyms, roofers, or salons. The problem is painful, the churn is low, and customers pay $50 to $500 a month reliably.
  2. Productized Services: You take a messy service (like design, consulting, or SEO) and package it with a fixed scope and a fixed price. Clients pay upfront. Margins reach 40% to 70%, and you use the cash flow to build your software later.
  3. Information & Community: Paid newsletters, specialized courses, and private communities. The margins are 80% to 95% because delivering one more digital copy costs you nothing.
  4. The Self-Serve AI Tool: A single, lightweight utility that solves one specific problem so cleanly that customers sign up without ever talking to a human. Think AI headshot generators or specific data scrapers.

The Audience Is Your Seed Round

Funded startups buy their customers. They spend massive venture rounds on Facebook ads and Google clicks. Bootstrapped startups cannot afford to play that game early on.

Instead of buying attention, they own it.

The most successful bootstrapped companies scale via organic search (SEO), content marketing, tight-knit communities, and raw word-of-mouth. The financial difference is staggering.

A funded company might spend $300 on ads to acquire a customer who pays them $500 over a year. A bootstrapped company spends zero dollars on ads to acquire a customer via their newsletter who pays them $500 over three years.

Furthermore, ad traffic is transactional; community traffic is loyal. Customers who find you through your content already trust you, which means they churn slower and pay upfront more often. When you bootstrap, your audience acts as your seed round. It provides the initial capital and distribution without demanding a board seat in return.

The Fatal Flaw: The Comfort Trap

When you raise venture capital, discipline is forced upon you by investors analyzing your burn rate. When you bootstrap, nobody is watching. And that absolute freedom is what kills most profitable companies.

A solo founder hits $20,000 a month in recurring revenue. For the first time in years, they feel rich. The “ramen days” are over. So, they upgrade their apartment, buy a new car, and hire an assistant because they “earned it.” They go from scrappy and paranoid to soft and comfortable.

Then, an algorithm changes, churn spikes, or a stripe payment gets delayed. That massive cash buffer they thought they had turns out to be only six weeks of runway. The founder is forced to fire their team and slash growth just to maintain a lifestyle the business could never truly afford.

The Fix: You must enforce a rigid corporate salary on yourself from day one. Pay yourself the market rate for your role. Every dollar above that is company profit, not personal spending money. Half of that profit goes into a cash buffer and growth; the rest can be distributed. You only raise your personal salary after the company’s revenue has held at a new high for six consecutive months.

The Ultimate Leverage

The strangest part of bootstrapping is how it ends. The founders who fight through the grind, optimize their margins, and build a multi-million-dollar company without ever needing an investor… become the exact founders investors aggressively hunt down.

When a profitable, $5M ARR bootstrapped founder finally takes an investor meeting, the dynamic is entirely flipped. They are not asking for survival money. They are saying, “This is my machine. It prints cash. Your money will simply make it spin faster.”

Because they survived the hardest phase without help, they command insane valuations, keep their board seats, and often sell secondary shares to pull millions in cash off the table before an exit.

Bootstrapping requires you to trade speed for control. It demands that you build clean financial books (using tools like Rho to separate personal and business expenses from day one), maintain absolute discipline, and scale only when the customer revenue allows it.

But when the acquisition offer finally arrives, you are the only one sitting at the table.

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Startups

What Founders Can Learn From Schools’ Procurement Strategies

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A charismatic tech CEO in a minimalist dark sweater stands at the head of a concrete table pointing to a procurement workflow chart sketched on a glass wall
Image Credit: Addicted2success

When you’re building a business plan, procurement usually shows up as an afterthought — a line item buried somewhere in operating expenses, not a strategic decision in its own right. That’s a mistake. How you source what you need, and who you buy it from, shapes your margins, your risk exposure, and your ability to scale just as much as your pricing model or your go-to-market plan does.

There’s an unlikely place to find a model worth studying: how public schools and universities plan their purchasing. Educational institutions operate under constraints that would sound familiar to any early-stage founder — limited budgets, no room for costly mistakes, and a need to move fast without sacrificing due diligence. The way many of them have restructured their procurement strategy in recent years offers a useful template for any growing business trying to buy smarter.

The problem schools and startups share

Both face the same core tension: you need to acquire goods and services efficiently, but you don’t have the internal resources to vet every vendor from scratch, negotiate every contract individually, or manage every relationship in-house. For a school district, that might mean furniture, technology, or classroom supplies. For a startup, it might mean software, equipment, or professional services. Either way, doing all of that vendor research alone is slow, expensive, and easy to get wrong.

The model: pre-vetted, cooperative purchasing

One approach that’s gained traction in education is cooperative purchasing — pooling buying power across institutions and working through contracts that have already been competitively bid and vetted, rather than negotiating everything from scratch. Instead of each school independently sourcing vendors and running its own RFP process, member institutions can select from contracts that have already cleared legal, pricing, and compliance review.

The efficiency gain is the point. Schools using this model report significant time savings on sourcing and procurement, because the heavy lifting — vendor vetting, contract negotiation, compliance checks — has already been done collectively. The parallel for a startup is direct: instead of every founder reinventing vendor selection from zero, there’s real value in leaning on frameworks, group buying arrangements, or vetted vendor networks wherever they exist, rather than treating every purchasing decision as if no one has solved it before.

What this looks like applied to a business plan

Translating this into your own procurement strategy doesn’t mean joining a formal cooperative — most startups won’t have that option. But the underlying principles carry over cleanly:

Standardize before you scale. Build a lightweight, repeatable process for evaluating vendors — cost, reliability, contract terms — before you’re doing it under pressure with five vendors at once.

Separate strategic and routine purchases. Not every purchase needs the same scrutiny. Reserve deep vetting for high-cost or high-risk vendors, and streamline the rest.

Look for existing infrastructure before building your own. Group purchasing organizations, industry associations, and even accelerator networks often have pre-negotiated vendor relationships available to member businesses. It’s worth checking before assuming you have to negotiate everything solo.

Document the reasoning, not just the decision. Schools navigating cooperative contracts typically retain documentation showing how a vendor was selected and why it met requirements — useful not just for compliance, but for institutional memory when the person who made the original decision moves on.

Why this belongs in your plan, not just your operations

A lot of founders treat procurement as purely tactical — something to figure out once the business is running, not something worth designing deliberately from the start. But a clear procurement strategy, even at a small scale, protects margins and reduces the operational chaos that tends to show up right when a business starts scaling.

Institutions that have formalized their procurement strategy around cooperative, pre-vetted contracts didn’t do it for efficiency’s sake alone — they did it because ad hoc purchasing doesn’t hold up under growth or budget pressure. That’s exactly the pressure most early-stage businesses are trying to plan around.

The takeaway

You don’t need to run a school district to benefit from thinking like one. Building purchasing discipline into your business plan early — rather than improvising it once you’re stretched thin — is one of those unglamorous decisions that pays off disproportionately later. It’s worth a section in your plan, not just a line in your budget.

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Startups

When Tasks Lived in Slack and My Head: The Real Cure for Founder Burnout

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An entrepreneur founder staring at his phone in his office late at night feeling overwhelmed with tasks to do
Image Credit: Addicted2success

The company’s task list used to live in three places:

A pinned message in a Slack channel that nobody scrolled back to. A rambling Apple Note on my phone that only I could see. And the version I kept in my own head… which was always more detailed than the other two, and almost always inaccurate by 5:00 PM.

A client would request a small scope change on a Thursday afternoon call. I would say yes, type a quick summary into a team Slack channel alongside a dozen other open discussions, and assume someone would pick it up.

Sometimes someone did. Other times, the request got swallowed by an unrelated conversation about an invoice or a software bug. Three weeks later, the client would follow up asking where their deliverable was, and I would suddenly remember the conversation at 11:00 PM while trying to fall asleep.

I would fire off a late-night Slack message to the team that sounded like an accusation.. even though I was the person who dropped the ball in the first place.

The team adapted to the chaos. Nobody pushed back, and nothing suffered a catastrophic crash.

And that was the dangerous part. When a system fails loudly, you are forced to fix it. When it fails quietly through constant minor leaks, you just work an extra hour each evening and convince yourself you’re being a dedicated founder.

Answering With a Story Instead of a List

During that season, I could give you a rough, poetic description of what the company was doing. What I couldn’t give you.. without opening four browser tabs and interrupting two team members.. was a clear answer to three basic questions:

  • What is currently past due?
  • What is stuck because it’s waiting on an executive decision from me?
  • What did we promise a client last week that we have already forgotten?

A rough, intuitive sense of work is fine when you’re running a solo shop from a coffee table. It completely falls apart the moment you bring other people into the room. We saw an early version of this friction in what to set up before you pay your first employee, where one person can still just barely hold the entire operational state in their skull.

Once you add three, five, or ten people, that habit doesn’t scale—it just gets louder.

More channels. More “hey, quick question” DMs. More work assigned to whoever happened to be looking at their screen when a message landed. The entire company’s delivery schedule became dependent on my personal memory, and my memory was bankrupt.

The Single-Home Rule

The fix did not involve a two-day retreat, a consultant, or a hundred-page operations manual.

It was a single, stubborn rule: If a task is not in the system, it does not exist.

We chose ClickUp. Not because it has better features than everything else on the market, but because it could hold a task, assign one single owner, and stamp a non-negotiable due date without demanding that I become a full-time software administrator. Tools like Asana or Monday handle the exact same job for other teams.

The software brand mattered far less than the death of our three-place system. The work stopped depending on whether I remembered to check a personal note.

                  THE OPERATIONAL ARCHITECTURE SHIFT

┌──────────────────────────────────────┐        ┌──────────────────────────────────────┐

│        THE THREE-PLACE MESS          │        │       THE SINGLE-HOME SYSTEM         │

├──────────────────────────────────────┤        ├──────────────────────────────────────┤

│ • Pinned Slack messages nobody reads │        │ • One tool (ClickUp / Asana)         │

│ • Private phone notes only you see   │  ───>  │ • Exactly one assigned owner         │

│ • Founder memory (always incomplete) │        │ • Clear, visible due date            │

│ • Delivery dates answered with stories│       │ • Status answered with a clear list  │

└──────────────────────────────────────┘        └──────────────────────────────────────┘

The first two weeks were irritating. Tasks were filed in the wrong folders. Team members still posted informal project updates in Slack and waited for someone else to log them. I had to repeat the same sentence like a broken record during every check-in: “If it isn’t in the tool, it isn’t happening.”

By the third week, conversations started getting noticeably shorter.

When a client asked for an adjustment on a call, the reply shifted from “Let me look into that and get back to you” to “It’s already scheduled in the queue for next Tuesday.” I stopped having to mentally reconstruct the entire operational week before answering a simple status question.

What Visibility Actually Uncovers

The major breakthrough was not the software. It was the decision that company work must have a single home. The software simply made that standard visible.

Once our tasks were laid out in plain daylight, problems that had been hiding in chat threads for six months became impossible to ignore:

  • The Chronic Fire-Drill Client: The account that constantly demanded same-day emergency turnarounds had their chaos laid bare in black and white. 
  • The Zombie Tasks: Tasks that had been sitting untouched for fourteen days because they had two co-owners—which meant nobody actually owned them. 
  • The Runaway Meetings: Recurring internal calls that produced four new speculative ideas and closed zero open items.

Those dysfunctions had been draining our margins the entire time. They just had nowhere to show up before. When tasks live in chat messages, a stalled project looks like a lively conversation. When tasks live in a structured queue, a stalled project looks like an overdue ticket with someone’s face next to it.

The Real Source of Founder Burnout

For a long time, I assumed the fatigue of running a business was tied to workload volume. It wasn’t.

As we explored in why task management systems are the antidote to workplace burnout, the real exhaustion comes from constant background reconstruction.

It’s the quiet, relentless tax of keeping mental tabs on five different deliverables while trying to review a contract, eat dinner with your family, or pitch a prospective account. Your brain is running a background tracking program 24 hours a day, waiting for the shoe to drop.

Once that mental reconstruction stops, the actual work feels dramatically smaller. The company doesn’t need fewer tasks; it needs a brain that doesn’t belong to the founder.

If you lead an organization that still runs on chat threads, good intentions, and founder memory, skip the grand software presentations. You do not need a tour of a new dashboard. You just need to shut down the three places where work currently hides, give the team one shared home for tasks, and enforce the rule until it sticks.

If you’ve lived through this messy operational shift and can tell the story without trying to sell an affiliate link in the opening sentence, our Write for Us page is open.

The original pinned Slack message is still sitting in our general channel. Nobody has clicked on it in over a year. That’s how you know the system is finally working.

How many separate places.. Slack DMs, phone notes, or your own head.. are you currently relying on to track what your business is supposed to deliver this week?

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