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10 Kickstarter Projects That Were A Major Success

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Kickstarter.com is a funding platform for new & innovative projects. Everything from technology, video games, art and music to movies.

Below are 10 of Kickstarter’s biggest success stories to date.

 

10 Highly Successful Kickstarter Projects

 

Pebble

Pebble Kickstarter ProjectNo list of successful Kickstarter campaigns would be complete without mentioning the Pebble watch. This sleek smartwatch connects easily with your iPhone or Android phone and supports the latest Bluetooth. It can tell you when you get an email, let you know who’s calling you, and you can even download watch faces.

They originally wanted to raise $100,000, but ended up with $10,266,845.

 

MaKey MaKey

MaKey MaKey Kickstarter ProjectThis cool computer interface allows you to use almost any non-computer related material and turn it into a controller. In the promo video on Kickstarter a man plays a dance video game using buckets of water, which has hilarious results. The product comes with alligator clips, a USB cable, and a circuit board.

At first they were looking for $25,000 but ended up with $568,106.

 

FORM 1

FORM 1 KickstarterTwo researchers from the MIT Media Lab decided that since there were no affordable 3D printers available they would come up with a solution on their own. They set out to design an “affordable, professional 3D printer” and they were successful.

Their goal was $100,000, but they were pledged $2,945,885 to help with the development of their idea.

 

 

Oculus Rift

Oculus Rift Kickstarter ProjectThis product is the ultimate toy for serious fans of video games. In the past virtual reality (VR) headsets have lacked the technology to create a believable 3D world, plus they are very expensive. Oculus Rift created one that “deliver a truly immersive gaming experience” that anyone can afford.

Their goal was $250,000 so that they could get their product into the hands of game developers quickly, but they ended up raising $2,437,429 instead.

 

Ouya

Ouya KickstarterPlaystation 3 and XBox 360 are both quite expensive and developing games for them also costs a lot of money. The makers of Ouya made their Android-based gaming console with this in mind. It is inexpensive, and their idea is to lure mobile android game developers to their product, because they already know how Android works.

Originally looking for a fairly hefty $950,000, people pledged a huge $8,596,474 to their project.

 

Amanda Palmer

Amanda Palmer KickstarterRecording artist Amanda Palmer broke from her major label deal four years ago and was looking for money to fund her new album, art book and tour. She put together a new band called the Grand Theft Orchestra and spent the years since writing songs for her upcoming CD.

The original number Amanda Palmer was looking for was $100,000, but she ended up getting $1,192,793.

 

 

Elevation Dock

Elevation Dock KickstarterYou wouldn’t think that owners of the iPhone want a dock to charge their phone this badly, but the makers of the Elevation Dock were counting on it. Other docks are hard to attach your phone to and move when trying to remove your device. The Elevation Dock works with phone cases and your iPhone easily comes out when done charging.

They raised $1,464,706 after only asking for $75,000.

 

 

TikTok+LunaTik Multi-Touch Watch Kits

TikTok+LunaTik Multi-Touch Watch KitsWhile many people have had the idea of making the iPod Nano into a watch, only Scott Wilson and MINIMAL have done it with materials and design that actually rival the sleek and stylish look that Apple is famous for. Now you can switch songs while jogging without stopping or leaning down in style.

Scott Wilson originally wanted $15,000 for this project, but got $942,578.

 

 

FlipbooKit

FlipbooKit KickstarterRemember the flip-book? Artists Mark Rosen and Wendy Marvel decided to bring back this old form of motion art in 2011, and it was so popular and successful that they decided to create a kit so that people could make their own. They hooked up with Disney imagineer and inventor Steven Goldstein to bring the product to you.

They originally asked for $5,000, but ended up receiving $137,567.

 

 

Brydge

Brydge KickstarterThere are tons of keyboards available for the iPad, but none match the look and feel of the device like Brad Leong’s. When attached to the iPad it looks like on device, seamlessly integrating with the tablet. Many popular newspapers and magazines say the keyboard, which also has built-in speakers, makes the iPad look a lot like the MacBookAir.

Originally needing $90,000, Brad eventually got $797,979 from his Kickstarter campaign.

 

As you can see, there are a wide variety of projects and ideas that do well on Kickstarter. There is no way to know whether you’ll get the funding you want without giving it a try.

 

Article By: Rett Fisher | Addicted2Success.com

I am the the Founder of Addicted2Success.com and I am so grateful you're here to be part of this awesome community. I love connecting with people who have a passion for Entrepreneurship, Self Development & Achieving Success. I started this website with the intention of educating and inspiring likeminded people to always strive for success no matter what their circumstances. I'm proud to say through my podcast and through this website we have impacted over 100 million lives in the last 17 years.

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Startups

Move Fast without Breaking People: Product Safety Lessons for Ambitious Startups

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Image Credit: Addicted2success

Fast growth can hide product risks until customers get hurt, especially when safety comes late in development. A software bug can be patched, but a chair, charger, or smart device can cause a burn, fall, cut, or crash.

For founders moving from a prototype to mass sales, the cases handled by Michael Kelly Injury Lawyers in Boston show why launch goals should not push testing, warnings, and foreseeable risks aside. A product claim can involve the design, how a unit was made, user instructions, or several firms in the supply chain.

Why Minimum Viable Should Never Mean Minimally Safe

A minimum viable product should test whether people want an idea, not how much danger they will accept. Teams can delay colors or premium finishes, but not guards, safe heat limits, sound wiring, or clear instructions.

Set Safety Rules Before the Build

The product brief should define who will use the item, where, and what could happen during setup, cleaning, storage, wear, or mistakes. It should also consider what a child, guest, tired worker, or first-time buyer might do.

Shared rules help teams move faster. Designers know which guards must remain. Engineers know which parts cannot fail. Suppliers know what cannot change without review.

Test How People Really Use It

A neat demo is not the real world. Users place products on wet counters, soft rugs, or rough ground. They skip a guide, use the wrong cable, or handle an item in unexpected ways.

Testing should cover misuse without predicting every extreme act. When a risk can be reduced through a guard, lock, stop switch, or clear signal, that design change is often greater than a warning alone.

How Design and Manufacturing Risks Differ

Some risks are built into the design. Others arise when production fails to match the approved plan. Teams need to identify the source before choosing a correction.

Design Problems Start with the Plan

A design problem can affect every unit. A base may tip, a blade may sit too close to a hand, a control may activate too easily, or a battery space may trap heat.

Final inspection cannot repair a flawed plan. The team may need a new shape, shield, limit, material, or control, followed by testing before more units ship.

Manufacturing Problems Break the Plan

A manufacturing problem occurs when a unit or batch does not match the approved design. A fastener may be missing, a weld may be weak, a wire may be damaged, or the wrong component may enter production.

Good records help define the scope. The team should know who made each part, which batch used it, what checks occurred, and where units went. Fast trace work can keep one fault from becoming a wider crisis.

When Customer Feedback Signals More Than Dissatisfaction

Support teams hear about delays, difficult setups, strange sounds, and refunds. Most reports are routine. Yet heat, smoke, sparks, breakage, sharp edges, sudden movement, falls, or failed guards require review.

Treat Complaints as Safety Data

One report may lack key facts, but similar reports can reveal a pattern. Staff should record the model, batch, date, use, photographs, and outcome, then alert someone who can pause sales or order testing.

Teams should not blame unusual use before asking whether another reasonable buyer could make the same choice. A support ticket can be the first sign of a hazard that lab testing missed.

Preserve the Product and the Record

After an injury, the product can help explain what failed. A repair, disposal, or undocumented test can remove evidence. The same applies to old labels, manuals, test files, customer messages, and design notes.

Startups should keep relevant items safely, record who examines them, and preserve earlier versions of instructions and warnings. This history can show what changed and why.

Why Warnings Must Reflect Real Use

A warning works only when a user notices it at the right time. Dense text at the back of a manual may not help during setup. The message should name the hazard, explain the harm, and state what reduces the risk.

Placement matters too. A charging risk belongs near the port. A weight limit belongs where weight is added. Even so, warnings should not replace a safer design when the hazard can reasonably be removed.

How Founders Can Preserve Speed without Cutting Safeguards

A delayed launch, redesign, or recall can feel like defeat. In practice, early action can prevent harm, protect trust, and give the team better facts for the next version. The strongest startups move quickly because their systems protect people.

When a product injures someone, legal guidance can help preserve the item, collect design and manufacturing records, identify responsible companies, and examine whether a defect or unsafe choice caused the harm.

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Startups

How to Choose the Right Tools as Your Startup Scales

Choosing the wrong tools can slow your startup down. Here’s how to pick what actually fits your stage of growth.

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operational systems for startups

There’s a point in every growing business where things stop feeling simple. Not broken, just heavier. (more…)

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Startups

The New Startup Toolkit (2026): What You Actually Need to Get Noticed

Most startups don’t fail because of bad ideas, they fail because no one notices them. Here’s what actually works in marketing today.

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how to get noticed as a startup

Most startups don’t fail because of a bad idea. They fail because no one notices them. (more…)

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Startups

This is the Silent Killer of Startup Growth in 2026

Bad UX design quietly drives users away, draining startup growth before founders even realise what’s happening.

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How UX design improves product growth

Bad UX design doesn’t announce itself. There’s no alarm, no flashing warning light – it just quietly bleeds your startup dry, one frustrated user at a time.

Most founders know the obvious startup killers, no market fit, running out of cash, the wrong team. Those get talked about in every post-mortem.

But there’s a subtler threat sitting right under the surface, one that rarely makes the headline but shows up in the data constantly. According to a CB Insights report, 17% of startups fail specifically because of product usability issues. That’s not a rounding error.

That’s real companies, real teams, real money, gone. Not because the idea was bad, but because people couldn’t figure out how to use the thing.

The uncomfortable truth? Most founders treat UX as decoration. Something to polish after the product works. A skin, not a skeleton. That mindset is expensive.

Even a well-managed advertising campaign will struggle when visitors encounter a slow or confusing landing page, which is why a good PPC agency in London should consider the complete journey from click to conversion.

(more…)

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