Startups
Enough With The Word ‘Startup’
The word ‘startup’ has created a false reality.
When we think of startups we now think of the following:
- Cool kids wearing their startup t-shirts
- Co-working spaces
- Lots of lattes with a picture drawn in the froth
- San Francisco and how perfect it is (I’ve been there and it’s not perfect: #HomelessPeopleEverywhere)
- Unicorns (not the ones you see on kid’s shows)
- Made up valuations (a GFC fixes this problem nicely)
- Accelerators (an overload of opinions that are just that)
- Pitch nights where investors are made to look like Fortune Tellers and experts when the reality is nothing more than this: they’re guessing
It’s time to bin the word startup.
The word has no meaning. Day one is the start and then everything after that is just business. By continually using the word startup we’re implying we’re still at the start when we’re not.
“The word startup makes us feel crappy because it puts us in the amateur, early stage, “I’m still learning” category which never expires”
We never know what we’re doing in business completely and that’s a good thing.
Everything is constantly changing and so we’re going to be lifelong learners in the business world whether we like it or acknowledge it.
The word ‘Startup” means business so let’s call it that.
Just like a penis, big or small, it’s a fucking penis. Let’s call it what it is.
Maybe you’re a small business with one employee.
Maybe you’re a large corporation with 35,000 employees
Maybe you work one day a week on a side hustle.
Maybe you have two freelancers working for you one day a month.
It’s all just business. Sorry cool kids, the word ‘startup’ doesn’t make business any easier, different, simpler, funkier or any other description you can give.
Can everyone really be an entrepreneur?
I’ll give it to you straight amigo: no, they can’t.
“Some of you suck at entrepreneurship even though Instagram sells you on the dream that you can sit on the beach with your laptop, sip a cocktail, take a selfie and do one hour of work a day”
This is all a lie designed to mess with your head and force you to suffer FOMO thus resulting in social media engagement for someone with a landing page that leads to a digital product where there’s a payment wall for you to insert your credit card number and add money to a bank account that’s not yours.
Many of you can’t handle:
- Risk
- Stupid amount of stress
- 12-hour days
- Managing other people
- Having to be creative
- Customers whose demands never stop
- The game of money
- Soul crushing failure
The list could go on forever. There are so many components to entrepreneurship.
Only about 1% of people are truly cut out for it. Just like not everyone can be a leader - otherwise there would be no followers - not everyone can be an entrepreneur. And that’s okay.
You’re human - you’ll be okay.
That doesn’t mean you shouldn’t try entrepreneurship. Sometimes giving it a shot and doing it is the only way to find out.
Life is not all about startups and entrepreneurship - there’s more to it than that.
When does the ‘Startup Phase’ end?
It doesn’t.
Some people say Stripe is a startup even though they do billions in revenue now. Some people call my side-hustle a startup even though it’s just me.
The word ‘startup’ keeps getting used because somehow it puts you in a different league where growth hackers (I call it sales), dev-ops, UX designers and a whole bunch of other words that describe a team that does sales or builds software exists.
A startup is not a startup; it’s called a business.
No more buzz words.
No more unicorns.
No more thinking you’re smarter than your competitors.
No more BS valuations.
No more naming and shaming people who don’t want to be a founder of a startup like you.
Not everyone is in love with startups and not all of us want to be founders. Some people want to be stay-at-home dads or stay-at-home moms.
Some people want to raise their kids instead of being on the front of Startup Daily with a bunch of cool kids.
There’s more to life than fucking startups and #StartupLife.
Business is business.
- You build a product or service with you or a co-founder.
- You attempt to see whether it solves a problem
- You continue validating the idea beyond your mom & dad, friends and work colleagues
- You make some money - $1, $100, $100k - it doesn’t matter
- You continuously improve the product to make your customers happier
- You make them happy and the business makes more money
- You build out a team so you can grow the business to be bigger
- Then you either stop at where you are and be bloody happy, or you raise money in some form - VC, bank, angels, parents, ICO (insert trendy way to borrow more money)
- You hi-five everyone, sell the business and sit on a beach or you keep going because it becomes about more than money
THE END.
Final Word On Startups.
If you want to create a business, then do it. If you don’t then that’s fine too.
Find a problem, solve it and be humble as hell about it if you succeed. There’s more to this world than the ridiculous label that is startup.
If you want to increase your productivity and learn some more valuable life hacks, then join my private mailing list on timdenning.net
Startups
Move Fast without Breaking People: Product Safety Lessons for Ambitious Startups
Fast growth can hide product risks until customers get hurt, especially when safety comes late in development. A software bug can be patched, but a chair, charger, or smart device can cause a burn, fall, cut, or crash.
For founders moving from a prototype to mass sales, the cases handled by Michael Kelly Injury Lawyers in Boston show why launch goals should not push testing, warnings, and foreseeable risks aside. A product claim can involve the design, how a unit was made, user instructions, or several firms in the supply chain.
Why Minimum Viable Should Never Mean Minimally Safe
A minimum viable product should test whether people want an idea, not how much danger they will accept. Teams can delay colors or premium finishes, but not guards, safe heat limits, sound wiring, or clear instructions.
Set Safety Rules Before the Build
The product brief should define who will use the item, where, and what could happen during setup, cleaning, storage, wear, or mistakes. It should also consider what a child, guest, tired worker, or first-time buyer might do.
Shared rules help teams move faster. Designers know which guards must remain. Engineers know which parts cannot fail. Suppliers know what cannot change without review.
Test How People Really Use It
A neat demo is not the real world. Users place products on wet counters, soft rugs, or rough ground. They skip a guide, use the wrong cable, or handle an item in unexpected ways.
Testing should cover misuse without predicting every extreme act. When a risk can be reduced through a guard, lock, stop switch, or clear signal, that design change is often greater than a warning alone.
How Design and Manufacturing Risks Differ
Some risks are built into the design. Others arise when production fails to match the approved plan. Teams need to identify the source before choosing a correction.
Design Problems Start with the Plan
A design problem can affect every unit. A base may tip, a blade may sit too close to a hand, a control may activate too easily, or a battery space may trap heat.
Final inspection cannot repair a flawed plan. The team may need a new shape, shield, limit, material, or control, followed by testing before more units ship.
Manufacturing Problems Break the Plan
A manufacturing problem occurs when a unit or batch does not match the approved design. A fastener may be missing, a weld may be weak, a wire may be damaged, or the wrong component may enter production.
Good records help define the scope. The team should know who made each part, which batch used it, what checks occurred, and where units went. Fast trace work can keep one fault from becoming a wider crisis.
When Customer Feedback Signals More Than Dissatisfaction
Support teams hear about delays, difficult setups, strange sounds, and refunds. Most reports are routine. Yet heat, smoke, sparks, breakage, sharp edges, sudden movement, falls, or failed guards require review.
Treat Complaints as Safety Data
One report may lack key facts, but similar reports can reveal a pattern. Staff should record the model, batch, date, use, photographs, and outcome, then alert someone who can pause sales or order testing.
Teams should not blame unusual use before asking whether another reasonable buyer could make the same choice. A support ticket can be the first sign of a hazard that lab testing missed.
Preserve the Product and the Record
After an injury, the product can help explain what failed. A repair, disposal, or undocumented test can remove evidence. The same applies to old labels, manuals, test files, customer messages, and design notes.
Startups should keep relevant items safely, record who examines them, and preserve earlier versions of instructions and warnings. This history can show what changed and why.
Why Warnings Must Reflect Real Use
A warning works only when a user notices it at the right time. Dense text at the back of a manual may not help during setup. The message should name the hazard, explain the harm, and state what reduces the risk.
Placement matters too. A charging risk belongs near the port. A weight limit belongs where weight is added. Even so, warnings should not replace a safer design when the hazard can reasonably be removed.
How Founders Can Preserve Speed without Cutting Safeguards
A delayed launch, redesign, or recall can feel like defeat. In practice, early action can prevent harm, protect trust, and give the team better facts for the next version. The strongest startups move quickly because their systems protect people.
When a product injures someone, legal guidance can help preserve the item, collect design and manufacturing records, identify responsible companies, and examine whether a defect or unsafe choice caused the harm.
Startups
How to Choose the Right Tools as Your Startup Scales
Choosing the wrong tools can slow your startup down. Here’s how to pick what actually fits your stage of growth.
There’s a point in every growing business where things stop feeling simple. Not broken, just heavier. (more…)
Startups
The New Startup Toolkit (2026): What You Actually Need to Get Noticed
Most startups don’t fail because of bad ideas, they fail because no one notices them. Here’s what actually works in marketing today.
Most startups don’t fail because of a bad idea. They fail because no one notices them. (more…)
Startups
This is the Silent Killer of Startup Growth in 2026
Bad UX design quietly drives users away, draining startup growth before founders even realise what’s happening.
Bad UX design doesn’t announce itself. There’s no alarm, no flashing warning light – it just quietly bleeds your startup dry, one frustrated user at a time. (more…)
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